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				    CEL-SHADING
					by
				Budianto Tandianus
  				   (Eon Strife)
 			       eon_strife@yahoo.com
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This program is downloaded from http://www.geocities.com/eon_strife/index.htm.
This program is for private or personal use only. However, one may use it for
educational use. Using it in commercial and/or promotional activity without 
my consent is strictly prohibited.

All trademarks and copyrights contained in this document and/or the program
are owned by their respective trademark and copyright holders.
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Description :
	Cel-shading (aka. cartoon rendering) using OpenGL, based on the article
"Cel-Shading" by Sami "MENTAL" Hamlaoui at GameDev. The format of the 
object is MS3D (Milkshape 3D).

How to use :
	Arrow keys-> rotate the object.
	Page Up   -> move the object nearer.
	Page Down -> move the object farther away.
	"1" -> Toggle outline on/off.
	"2" -> Toggle anti-aliasing of the outline.
	"3" -> Increase the width of the outline
	"4" -> Decrease the width of the outline

Requirement :
	MS Windows 98 or later.
	OpenGL-enabled PC, supporting Multitexturing.

Acknowledgment :
	Sami "MENTAL" Hamlaoui, for the Cel-Shading article.

	NeHe (http://nehe.gamedev.net), for the base Code and model loading, and
Cel-Shading example.

	Unknown, for the ship object. I've forgotten where I got this model,
if you are the author of the object, please contact me and I'll put your name
in this acknowledmgent.

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Copyright 2004. Budianto Tandianus.
All Rights Reserved.
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